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3ds max 2011 new features
3ds max 2011 new features







3ds max 2011 new features

I've never looked back since moving over from mental ray 2: Quicker calculations Brilliant!Ĭhaos Group, the creators of V-Ray, have been pushing the boundaries year after year. These means that V-Ray works a lot quicker. Chaos Group has optimized this core system and the way that V-Ray's calculations are made. V-Ray is built on top of a ray-tracing engine, which means that to create a render it has to shoot millions of rays around the scene until you end up with the final rendered image. With each new release of V-Ray, Chaos Group has delivered not only new and improved features but also a quicker engine.

3ds max 2011 new features

Here we will be looking specifically at both the integrated Intel Embree Raycaster, and the Dynamic Bucket Splitting Tool. It enables us to deliver projects quicker and to take on new projects even sooner.

3ds max 2011 new features

And isn't that what we all want, really? The quicker we're able to get to production quality, the better. In V-Ray 3.0, Chaos Group has clearly worked hard to bring down render times. Paul Hatton dives into the new rendering features of V-Ray 3.0 and checks out some of the tools that Chaos Group is offering to help us speed up!









3ds max 2011 new features